Tales of Kenzera: Zau - Hero/Gameplay Assets

Hello! Happy I can finally show my work for Tales of Kenzera: Zau, a story focused metroidvania set in an African inspired world. During development, I was responsible for a wide array of tasks such as props, hero assets, materials, world building/set dressing, polish, and planning and creation of multiple modular world building kits such as architecture, rocks, etc.
I also worked in tandem with the tech art/code team to develop the Path Kit which was a Blueprint driven tool used for the main player path in most of the biomes.
This art team is extremely talented, and I don't say that lightly. It was an honor to work alongside all of them. Zau was a team effort and most levels were worked on and had assets created by multiple artists.
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Art Direction:
Micaela Dawn (Art Direction/Concepts) https://www.artstation.com/micaeladawn
Ackeem Durrant (Art Direction/Character Artist) https://www.artstation.com/ackeem

Concept Artists:
Tumo Mere https://www.artstation.com/itstumo
Marie Stephanie Surga https://www.artstation.com/mariste_su
Ibrahim Idris https://www.artstation.com/ibroid

Environment Artists:
Shira Eilan https://www.artstation.com/shira_eilan
KC Warren https://www.artstation.com/kcspacey87
Dominik Uhl (Env Art/Lighting) https://www.artstation.com/hawk33
Marcello De Souza https://www.artstation.com/cello8080
Joe Phillpot https://www.artstation.com/joephillpot
Floyd Billingy https://www.artstation.com/floydleroi
Jody Sargent https://www.artstation.com/jody_sargent

VFX:
Chris Dunham https://www.artstation.com/chrisdunham
Jordan Smee https://www.artstation.com/jordansmee

Reflection Tree.
Zau would find these scattered throughout the world.
Based on concept by Micaela Dawn

Reflection Tree.
Zau would find these scattered throughout the world.
Based on concept by Micaela Dawn

Push/Pull Blocks.
Used for various puzzles. Each had its own biome specific design.
Based on concept by Marie Stephanie Surga

Push/Pull Blocks.
Used for various puzzles. Each had its own biome specific design.
Based on concept by Marie Stephanie Surga

Fast Travel Point.
VFX: Chris Dunham, Jordan Smee
Based on concept by Micaela Dawn

Fast Travel Point.
VFX: Chris Dunham, Jordan Smee
Based on concept by Micaela Dawn

Crusher Blocks. 
Zau would have to avoid these in certain environments. 
Based on concept by Marie Stephanie Surga

Crusher Blocks.
Zau would have to avoid these in certain environments.
Based on concept by Marie Stephanie Surga