Tales of Kenzera: Zau - Materials

Hello! Happy I can finally show my work for Tales of Kenzera: Zau, a story focused metroidvania set in an African inspired world. During development, I was responsible for a wide array of tasks such as props, hero assets, materials, world building/set dressing, polish, and planning and creation of multiple modular world building kits such as architecture, rocks, etc.
I also worked in tandem with the tech art/code team to develop the Path Kit which was a Blueprint driven tool used for the main player path in most of the biomes.
This art team is extremely talented, and I don't say that lightly. It was an honor to work alongside all of them. Zau was a team effort and most levels were worked on and had assets created by multiple artists.
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Art Direction:
Micaela Dawn (Art Direction/Concepts) https://www.artstation.com/micaeladawn
Ackeem Durrant (Art Direction/Character Artist) https://www.artstation.com/ackeem

Concept Artists:
Tumo Mere https://www.artstation.com/itstumo
Marie Stephanie Surga https://www.artstation.com/mariste_su
Ibrahim Idris https://www.artstation.com/ibroid

Environment Artists:
Shira Eilan https://www.artstation.com/shira_eilan
KC Warren https://www.artstation.com/kcspacey87
Dominik Uhl (Env Art/Lighting) https://www.artstation.com/hawk33
Marcello De Souza https://www.artstation.com/cello8080
Joe Phillpot https://www.artstation.com/joephillpot
Floyd Billingy https://www.artstation.com/floydleroi
Jody Sargent https://www.artstation.com/jody_sargent

VFX:
Chris Dunham https://www.artstation.com/chrisdunham
Jordan Smee https://www.artstation.com/jordansmee

Materials used in Itshoka, the city of the Deadlands. Created in Substance Designer.
Concept by me.

Materials used in Itshoka, the city of the Deadlands. Created in Substance Designer.
Concept by me.

Role: Primary Environment Artist
Tiles and plaster materials used throughout the Itshokan city architecture kit.

Role: Primary Environment Artist
Tiles and plaster materials used throughout the Itshokan city architecture kit.

These 3 materials did the heavy lifting for a good portion of Woodlands. Created in Substance Designer.

These 3 materials did the heavy lifting for a good portion of Woodlands. Created in Substance Designer.

Environment Artist: KC Warren
Example of all 3 main tree materials used together.

Environment Artist: KC Warren
Example of all 3 main tree materials used together.

One of the stone path materials made for Highlands.

One of the stone path materials made for Highlands.

Environment Artist: Shira Eilan

Environment Artist: Shira Eilan