Tales of Kenzera: Zau - Architectural Modular Kits

Hello! Happy I can finally show my work for Tales of Kenzera: Zau, a story focused metroidvania set in an African inspired world. During development, I was responsible for a wide array of tasks such as props, hero assets, materials, world building/set dressing, polish, and planning and creation of multiple modular world building kits such as architecture, rocks, etc.
I also worked in tandem with the tech art/code team to develop the Path Kit which was a Blueprint driven tool used for the main player path in most of the biomes.
This art team is extremely talented, and I don't say that lightly. It was an honor to work alongside all of them. Zau was a team effort and most levels were worked on and had assets created by multiple artists.
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Art Direction:
Micaela Dawn (Art Direction/Concepts) https://www.artstation.com/micaeladawn
Ackeem Durrant (Art Direction/Character Artist) https://www.artstation.com/ackeem

Concept Artists:
Tumo Mere https://www.artstation.com/itstumo
Marie Stephanie Surga https://www.artstation.com/mariste_su
Ibrahim Idris https://www.artstation.com/ibroid

Environment Artists:
Shira Eilan https://www.artstation.com/shira_eilan
KC Warren https://www.artstation.com/kcspacey87
Dominik Uhl (Env Art/Lighting) https://www.artstation.com/hawk33
Marcello De Souza https://www.artstation.com/cello8080
Joe Phillpot https://www.artstation.com/joephillpot
Floyd Billingy https://www.artstation.com/floydleroi
Jody Sargent https://www.artstation.com/jody_sargent

VFX:
Chris Dunham https://www.artstation.com/chrisdunham
Jordan Smee https://www.artstation.com/jordansmee

Part of the Itshokan Deadlands building kit. A building section like this would be attached to a much larger structure. The full kit was much broader.

Part of the Itshokan Deadlands building kit. A building section like this would be attached to a much larger structure. The full kit was much broader.

Some of the Deadlands world building kit - Rocks, bones, hot springs all used to help fill out the world.

Some of the Deadlands world building kit - Rocks, bones, hot springs all used to help fill out the world.

Example of what the Deadlands kit can build. 
VFX: Chris Dunham and Jordan Smee

Example of what the Deadlands kit can build.
VFX: Chris Dunham and Jordan Smee

High poly example of one of the main flat rocks.

High poly example of one of the main flat rocks.

Highlands ruins kit - You'd find these Ikakarumban buildings all across Highlands. 
Credit Marcello De Souza for the hanging vines.

Highlands ruins kit - You'd find these Ikakarumban buildings all across Highlands.
Credit Marcello De Souza for the hanging vines.

Woodlands huts kit - Used in the backgrounds to fill out the Woodlands levels.

Woodlands huts kit - Used in the backgrounds to fill out the Woodlands levels.

Roots kit created for the Kikiyaon boss level. 
Environment Art: Joe Phillpot

Roots kit created for the Kikiyaon boss level.
Environment Art: Joe Phillpot