Tales of Kenzera: Zau - The City of Amani

Hello! Happy I can finally show my work for Tales of Kenzera: Zau, a story focused metroidvania set in an African inspired world. During development, I was responsible for a wide array of tasks such as props, hero assets, materials, world building/set dressing, polish, and planning and creation of multiple modular world building kits such as architecture, rocks, etc.
I also worked in tandem with the tech art/code team to develop the Path Kit which was a Blueprint driven tool used for the main player path in most of the biomes.
This art team is extremely talented, and I don't say that lightly. It was an honor to work alongside all of them. Zau was a team effort and most levels were worked on and had assets created by multiple artists.
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Art Direction:
Micaela Dawn (Art Direction/Concepts) https://www.artstation.com/micaeladawn
Ackeem Durrant (Art Direction/Character Artist) https://www.artstation.com/ackeem

Concept Artists:
Tumo Mere https://www.artstation.com/itstumo
Marie Stephanie Surga https://www.artstation.com/mariste_su
Ibrahim Idris https://www.artstation.com/ibroid

Environment Artists:
Shira Eilan https://www.artstation.com/shira_eilan
KC Warren https://www.artstation.com/kcspacey87
Dominik Uhl (Env Art/Lighting) https://www.artstation.com/hawk33
Marcello De Souza https://www.artstation.com/cello8080
Joe Phillpot https://www.artstation.com/joephillpot
Floyd Billingy https://www.artstation.com/floydleroi
Jody Sargent https://www.artstation.com/jody_sargent

VFX:
Chris Dunham https://www.artstation.com/chrisdunham
Jordan Smee https://www.artstation.com/jordansmee

Opening cinematic when Zuberi looks out over the city of Amani.
I was responsible for creating the whole city background and overlooking cliff environment.

City consisted of a bunch of low poly building assets all using the same trim sheet and a couple tiling textures.

City consisted of a bunch of low poly building assets all using the same trim sheet and a couple tiling textures.