CubeWorks is a VR puzzle game I worked on during my time at TinMoon Studios for Playstation VR and PC. Creating environments to run to spec on Playstation VR was definitely a challenge considering the limits of the hardware, but we were happy with what we were able to achieve. Being part of a small studio team, I was responsible for the art style of the game, as well as creating the environments based around a simple gameplay blockout. I took each level from blockout to completion and created all props, environment pieces and the majority of the textures you see here.