This was supposed to be for the Artstation Feudal Japan: The Shogunate challenge that ended a couple months back in December, but I was never able to finish it in time due to work. I've had some time recently to get this done - finally! Concept is my own, though I took a little inspiration from Jérôme Lalande's concepts for the basic hut structure ideas as well as games like For Honor, Nioh and God of War. Maya/ZBrush for all modeling and sculpting - Substance Painter/Designer for all tiling and unique textures, baking and trim sheets - World Machine for all cave pieces - SpeedTree for Japanese maple tree (all other foliage was made in Maya/ZBrush)
Unreal Engine / Maya / Substance / ZBrush / World Machine / SpeedTree