Guardia Castle - Chrono Trigger

Hello! Finally got around to doing a personal project as it's been a while - I reimagined the bridge scene at Guardia Castle from Chrono Trigger. I wanted to do a project in a similar art style to Dishonored among others reimagining an SNES game scene in UE5.
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Trim sheets and vertex painted/POM materials. Utilizing 2nd UV channel for some leaks/dirt. Unreal Engine 5 using Lumen. Thanks for looking!

Unreal Engine / Maya / ZBrush / Substance / Gaea

Reference taken from Chrono Trigger for SNES/SFC

Reference taken from Chrono Trigger for SNES/SFC

Vertex Paint Master Mat - used for all tiling mats and trim sheets.

Vertex Paint Master Mat - used for all tiling mats and trim sheets.

Prop Master Mat - Simple prop master used for props and some tiling material assets.

Prop Master Mat - Simple prop master used for props and some tiling material assets.