Tales of Kenzera: Zau - Props

Hello! Happy I can finally show my work for Tales of Kenzera: Zau, a story focused metroidvania set in an African inspired world. During development, I was responsible for a wide array of tasks such as props, hero assets, materials, world building/set dressing, polish, and planning and creation of multiple modular world building kits such as architecture, rocks, etc.
I also worked in tandem with the tech art/code team to develop the Path Kit which was a Blueprint driven tool used for the main player path in most of the biomes.
This art team is extremely talented, and I don't say that lightly. It was an honor to work alongside all of them. Zau was a team effort and most levels were worked on and had assets created by multiple artists.
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Art Direction:
Micaela Dawn (Art Direction/Concepts) https://www.artstation.com/micaeladawn
Ackeem Durrant (Art Direction/Character Artist) https://www.artstation.com/ackeem

Concept Artists:
Tumo Mere https://www.artstation.com/itstumo
Marie Stephanie Surga https://www.artstation.com/mariste_su
Ibrahim Idris https://www.artstation.com/ibroid

Environment Artists:
Shira Eilan https://www.artstation.com/shira_eilan
KC Warren https://www.artstation.com/kcspacey87
Dominik Uhl (Env Art/Lighting) https://www.artstation.com/hawk33
Marcello De Souza https://www.artstation.com/cello8080
Joe Phillpot https://www.artstation.com/joephillpot
Floyd Billingy https://www.artstation.com/floydleroi
Jody Sargent https://www.artstation.com/jody_sargent

VFX:
Chris Dunham https://www.artstation.com/chrisdunham
Jordan Smee https://www.artstation.com/jordansmee

Pots used all throughout every level.
Based on concept by Marie Stephanie Surga

Pots used all throughout every level.
Based on concept by Marie Stephanie Surga

ZBrush sculpts of the decorative pots.

ZBrush sculpts of the decorative pots.

Random display of all the props I created for Zau.

Random display of all the props I created for Zau.

Baskets used throughout the game.
Based on concept by Marie Stephanie Surga

Baskets used throughout the game.
Based on concept by Marie Stephanie Surga

Area specific chairs as well as some generic ones.
Based on concept by Marie Stephanie Surga

Area specific chairs as well as some generic ones.
Based on concept by Marie Stephanie Surga

Drum Head
Based on concept by Micaela Dawn

Drum Head
Based on concept by Micaela Dawn

Decorative torches you'd find in more important areas like reflection trees or ability statues.
VFX by Chris Dunham, Jordan Smee
Based on concept by Marie Stephanie Surga

Decorative torches you'd find in more important areas like reflection trees or ability statues.
VFX by Chris Dunham, Jordan Smee
Based on concept by Marie Stephanie Surga